For these short animatics, I collaborated with my fellow student, Julius Manecke.
The world, video editing, and sound were the works of Julius Manecke. 
My responsibilities included the story, script, storyboard, character design, and all the drawings.
"Mansion of Time" is a 2.5D point-and-click puzzle adventure game where I took on the roles of Art Lead, Game Designer, Narrative Designer, Level Designer, and Sound Designer.
For the semester project "Mansion of Time," I worked extensively on a Miro board, focusing on the story, the relationships between characters, and their backstories.
"Project Erlkönig is a game I started working on before my studies. You can find more information in the Game Design section."
"Relationship diagrams, character information, quest details, comprehensive outlines, and additional one-pagers."
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