Currently, I'm working on the cross-semester project Medi+Knight
(4th semester). 
This game involves controlling a medical nanobot through a human body to save it by destroying malignant viruses and bacteria.
Especially in Mansion of Time, I served as the Art Lead, overseeing the stylistic direction and ensuring coherence throughout.
I designed the level concepts, created blockouts and textures, and subsequently furnished the rooms.
"Mansion of Time" is a 2.5D point-and-click puzzle adventure game where I held roles as the Art Lead, Game Designer, Narrative Designer, Level Designer, and Sound Designer. By the way, I also created the trailer.
In my first cross-semester project "Hopsy Flopsy" (during my 2nd semester), I designed several levels, passages, and the 3D assets for it.
Hopsy Flopsy is a 3D platformer in the style of Frogger and Crossy Road, where a fish must stay hydrated and find its way to the sea.
 The trailer was created before my levels were integrated into the game.
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