
In various semester projects I've worked on as part of a team, I've often taken on multiple roles, primarily as Art Lead, Narrative Designer, and Game Designer.
"Mansion of Time" is a 2.5D point-and-click puzzle adventure game where I held roles as the Art Lead, Game Designer, Narrative Designer, Level Designer, and Sound Designer.
By the way, I also created the trailer.

To apply to the Mediadesign Hochschule Berlin, I created a small portfolio showcasing game ideas, which you can view here, and artworks that are available on my Aststation Portfolio.
For now, the PDFs are still in German since they were created before my time at university, which is conducted in English now.

"Project: Waldschrat" (tentative name)
is a third-person, open-world action-adventure game inspired by Dark Souls, The Legend of Zelda: Breath of the Wild, and Horizon Zero Dawn. Players assume the role of a Waldschrat, a humanoid nature spirit exploring a vast world teeming with magical creatures and mysterious ruins. The goal is to combat the corruption threatening the world by defeating powerful bosses, solving intricate puzzles, and protecting nature. Players can transform into various animals and blend a variety of skills and magical elements to overcome enemies and save the world.

"Project: Erlkönig" (tentative name)
is a side-scrolling Metroidvania game inspired by Hollow Knight and Castlevania. Players embark on a journey as Theodor, a young half-human/half-elf, exploring the nine realms of Norse mythology. Along the way, he battles enemies, collects artifacts, learns magic, and uncovers the mystery of his abduction and lineage. The World Tree Yggdrasil connects the various realms, while customizable weapons and magical abilities dynamically enhance the gameplay, promising an engaging and immersive experience.

Project NAP: Neighborhood Alien Patrol
is a 3D retro sci-fi survival game inspired by films like "Super 8" and series like "Stranger Things." Up to 10 players can choose to play as various aliens or children and teenagers from the 80s and 90s across multiple modes including "Capture," "Abduction," "Impostor," "Invasion," and "Capture the Flag." The game features several retro-themed environments such as a neighborhood, summer camp, spaceship, shopping mall, and the alien planet X. Players can customize characters and outfits, offering a nostalgic and thrilling multiplayer experience.

Now follow various game design aspects from my time at Mediadesign Hochschule Berlin.




















In the first semester at MDH, we familiarized ourselves intensively with the Unreal Engine.

In the Second Semester I learned how to present ideas and key facts clearly and concisely on a single page, known as a Onepager.

Also various mechanics and features as Onepagers
