In my first semester-spanning project, Hopsy Flopsy (2. semester), I designed multiple levels and passages, including the 3D assets for them.
Hopsy Flopsy is a 3D platformer akin to Frogger and Crossy Road, where a fish must stay hydrated and find its way to the sea.
In Mansion of Time, I played a crucial role as the Art Lead, ensuring we maintained a consistent style and followed a cohesive artistic direction. Additionally, I took charge of the UI design.
"Mansion of Time" is a 2.5D point-and-click puzzle adventure game where I held roles as the Art Lead, Game Designer, Narrative Designer, Level Designer, and Sound Designer.
By the way, I also created the trailer.
A Douglas A- 20 Havoc
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